Architecture of Las Vegas

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Interest in the Architecture of

The Late Show entitled "Virtually Las Vegas" broadcast on BBC Two on 1995-01-16) Venturi and Scott Brown revisited the city, and revised their opinions.[5]

Initial thesis

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In the 1970s, Venturi et al. observed that the city had then been structured around the

jetsetter at the Riviera" (Venturi, Scott Brown & Izenour 1977, p. 53) for a few days.[6]

1990s revision

Large video sign in Las Vegas displaying an error message (2012)

In the 1990s, Venturi and Scott Brown observed that the automotive-driven architecture of the 1960s had been transformed into a more pedestrianized form, in part as a result of the growth in visitors that it had experienced over the years.

neon lighting, that in the 1960s had had Venturi et al. talking of Vegas as a city of signs, had been replaced by giant television screens, which Venturi bemoaned.[5][7] In their original book, and in the later 1977 revised edition, they had focussed upon characterizing Vegas in terms of how most if not all built objects in the (then) city in one way or another functioned as signage.[7] In the 1990s, Mark C. Taylor opined that the similarities between Disney and Las Vegas that Venturi et al. had touched upon in the 1970s had grown immensely over the years, with much of the urban space being thematized and devoted to fantasies upon fantasies and "worlds within worlds".[8] He observed that this architectural link to Disney had even been made concrete, with the MGM Grand Hotel directly mimicking (albeit with some differences) the original Walt Disney World.[8]

Taylor also observed the replacement of neon with the televisual, to create a vast visual space in which "the virtual becomes real and the real becomes virtual".

train terminal that was inspired by the glass architecture of Parisian arcades, into a computer terminal", with a 1,500 feet (460 m) canopy comprising 1.4 million computer-controlled lights and lasers.[9]

References

Cross-reference

  1. ^ a b c Jaschke & Ötsch 2003, p. 7.
  2. ^ Hoeveler 2004, p. 89.
  3. ^ a b c d e f McGuigan 2006, p. 22.
  4. ^ Hoeveler 2004, p. 91.
  5. ^ a b c McGuigan 2006, p. 23.
  6. ^ McGuigan 2006, pp. 22–23.
  7. ^ a b Stierli 2013, p. 282.
  8. ^ a b Taylor 1998, p. 200.
  9. ^ a b Taylor 1998, p. 202.

Sources used

  • Jaschke, Karin; Ötsch, Silke, eds. (2003). Stripping Las Vegas: A Contextual Review of Casino Resort Architecture. El verso. Vol. 7. Verl.d. Bauhaus-Universität. .
  • Hoeveler, J. David, Jr. (2004). The Postmodernist Turn: American Thought and Culture in the 1970s. Rowman & Littlefield.
    ISBN 9780742533936.{{cite book}}: CS1 maint: multiple names: authors list (link
    )
  • McGuigan, Jim (2006). Modernity And Postmodern Culture. Issues in cultural and media studies. McGraw-Hill Education. .
  • Stierli, Martino (2013). Las Vegas in the Rearview Mirror: The City in Theory, Photography, and Film. Getty Publications. .
  • .

Further reading