Counter-Strike in esports

Source: Wikipedia, the free encyclopedia.
Counter-Strike
MLG Columbus 2016
Highest governing bodyValve
First played2000
Characteristics
TypeVideo game, esports
Equipmentcomputer, mouse, keyboard, headphones

Professional Counter-Strike competition involves

mod developed by Minh "Gooseman" Le and Jess Cliffe of the 1998 video game Half-Life, published by Valve. Currently, the games that have been played competitively include Counter-Strike (CS also called CS 1.6), Counter-Strike: Condition Zero (CS:CZ), Counter-Strike: Source (CS:S), Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). Major esports championships began in 2001 with the Cyberathlete Professional League Winter Championship, won by Ninjas in Pyjamas.[1][2]

History

The Counter-Strike series has over 20 years of competitive history beginning with the original

The final significant update to the original Counter-Strike game was version 1.6 in 2003, and so the game became known as Counter-Strike 1.6 ("CS 1.6").

2001 Winter CPL Counter-Strike tournament

In 2002, the

Electronic Sports World Cup in 2003. These, along with the bi-annual CPL tournaments, were the dominant Majors of CS 1.6 through 2007. CPL ceased operation in 2008, but another league, ESL, then added Counter-Strike to its Intel Extreme Masters (IEM) series. These tournaments continued for four years.[1] The years of 2002-07 are considered Counter-Strike's first Golden Age, as the game's popularity and market-share eclipsed all others in the fledgling esports industry.[citation needed
]

Valve struggled to iterate and evolve on CS 1.6 because of its high skill ceiling and gameplay. The Counter-Strike

MOBA
genre overcoming Counter-Strike's previous stranglehold on the team-based esport market.

The release of

The Valve-sponsored Majors would go on to be the most important and prestigious tournaments in the Global Offensive esports scene.

In October 2015, a number of professional

ESL with many esports teams, including Fnatic, Natus Vincere, Team EnVyUs and FaZe Clan,[5] though FaZe Clan left soon after the league's formation.[6] In its announcement, WESA said it would "further professionalize eSports by introducing elements of player representation, standardized regulations, and revenue sharing for teams". They also planned to help fans and organizers by "seeking to create predictable schedules."[5]

Valve's decisions have a strong influence on the competitive metagame. Decisions such as the removal of old maps and additions of new maps are often met with criticism, as well as changes made to certain weapons' performance characteristics. In 2016, Valve was "heavily criticized" for the removal of the map Inferno and its replacement, Nuke, in the competitive map pool.[7][8] The release of CS 1.6 in 2003 saw a contentious nerf of the iconic AWP sniper rifle by increasing its draw time. This significantly reduced the ability of a player armed with an AWP to simultaneously engage multiple targets. The AWP was again the subject of a controversial nerf in 2015 when players' movement speed and acceleration was decreased while the weapon was equipped. Valve has also implemented new coaching rules restricting the ability of communication between coaches and players during a match, and altered a 15-year precedent by increasing the duration of each round and bomb timer in 2015.[9]

By 2014, 25 million copies of the Counter-Strike series were sold. The game's fan base remains strong, having reached a new record of 1.4 million concurrent players in March 2023, surpassing the game's previous record of 1.3 million concurrent players in 2020 during the COVID-19 pandemic.[10][2][11]

Tournament system

Counter-Strike tournaments can be hosted by any entity, and do not have a single official event organizer (like FIFA in football association, for example). The Major Championships, sponsored by Valve and held by different organizers twice a year, are the most prestigious tournaments, although they may not necessarily have the highest prizes. Most of the big teams compete, most of the time, in world tournaments that bring together teams from all corners of the world.[12][13] Some of the most notable major tournaments are organized by ESL, such as the Intel Extreme Masters and ESL Pro League, and by BLAST, such as the BLAST Premier series. Tournaments that do not have a worldwide character are usually organized for teams of lower level, serving as qualifiers for the main tournaments.[14][12]

Teams rankings are published by HLTV and ESL, who use various criteria to determine the best ranked teams from the most recent tournaments. These rankings are then used by some tournament organizers to directly invite teams, depending on their rank. In 2023, Valve announced that starting in 2025, only the official Valve ranking system could be used to generate invitations, and all other "large-scale" events need to use open qualifiers.

Media coverage

As the game and the scene grew in popularity, companies, including

ELEAGUE CS:GO Premier 2018's docuseries on TBS.[16] In 2019 Danish television station TV 2 secured exclusive TV rights to broadcast ESL Pro League and Dreamhack's ESL Pro Tour in Danish.[17] In 2023 TV 2 announced it would no longer broadcast Counter Strike from 2024 onwards citing a lack of commercial sustainability given free alternatives, such as Twitch, and the downturn in results from the Danish superteam Astralis leading to a decline in popularity within Denmark.[18]

Controversies

Cheating

Cheating, particularly through the use of

Faceit, which have proprietary anti-cheat programs.[20]

Linus "b0bbzki" Lundqvist was the first known professional player to be banned in Global Offensive. Hovik "KQLY" Tovmassian was one of the highest-profile players to be issued a VAC ban. KQLY was banned, along with several other professional players, such as Gordon "Sf" Giry, while KQLY was playing for France's best team,

Titan.[21] Vinicius “v$m” Moreira from Brazil was VAC-banned while he was playing for Detona Gaming.[22]

Cheating has also occurred at LAN tournaments, and players who cheat at organized tournaments may receive permanent bans or may be dismissed from their team. In 2018, at the eXTREMESLAND ZOWIE Asia CS:GO, Nikhil "forsaken" Kumawat of OpTic India was caught cheating mid-match using aimbot during a tournament game against Revolution, a Vietnamese Counter-Strike: Global Offensive team.[23] The tournament had a $100,000 prize pool.[24] OpTic India was disqualified and Kumawat was dismissed from the team.[25]

In 2020, the Esports Integrity Commission (ESIC) banned over 37 coaches[26] due to abuse of a spectator mode bug. Valve also has punished these coaches from a number of CS:GO Majors with the severity dependant on the number of times the bug was abused.[27]

On 15 April 2021, Valve updated event guidelines to allow players with VAC banned accounts to compete again in Valve sponsored events.[28] The updated rules state: A VAC ban will only disqualify a player from an event if it was either received fewer than 5 years prior, or if it was received at any time after their first participation in a Valve-sponsored event.

Match fixing

Players have also been banned for

Dot Esports that the match was fixed.[30]

On 20 Jan 2021, ESIC issues sanctions against 35 players[31] for betting related offences primarily in the Australian CS:GO scene.

On the 31st of March 2021 the Commissioner of the ESIC, Ian Smith, has revealed that the Federal Bureau of Investigation (FBI) is now involved in the ongoing investigation into match-fixing in North American Counter-Strike, which has been underway since September 2020.[32] ESIC is collaborating with federal law enforcement as part of a larger investigation into players bribed to fix matches by outside "betting syndicates".

Gambling

Following the introduction of

loot boxes appeared to violate Dutch and Belgium gambling laws.[40] However, some parties have tried to contest Valve's gambling rules.[41]

See also

  • List of Counter-Strike maps

References

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External links